52 Books in 52 Weeks (What I Read in 2015)

Michael Fairley

01 Jan 2016

Yup. Again.

* indicates a favorite.

  1. Absolution Gap
  2. * The Prefect
  3. Cassandra Design Patterns
  4. Clojure Cookbook
  5. * Christianity’s Family Tree
  6. Diamond Dogs, Turquoise Days
  7. Building Microservices
  8. * The Making of the Atomic Bomb
  9. Galactic North
  10. The Shell Collector
  11. The Night Circus
  12. Second Quest
  13. Effective Java
  14. Best of Game Programming Gems
  15. * Seveneves
  16. The Rust Programming Language
  17. Hieroglyph: Stories and Visions for a Better Future
  18. 2D Graphics Programming for Games
  19. A Game Design Vocabulary
  20. A Game of Thrones
  21. 2312
  22. Learning Modern 3D Graphics Programming
  23. Foundation
  24. A Clash of Kings
  25. The Phoenix Project
  26. Big Data
  27. Foundation and Empire
  28. The Art of Game Design
  29. A Storm of Swords
  30. Split Second
  31. Second Foundation
  32. Liar’s Poker
  33. A Feast for Crows
  34. You Just Don’t Understand: Women and Men in Conversation
  35. Some Remarks
  36. Shooter
  37. Earth Abides
  38. To Kill a Mockingbird
  39. OpenGL Programming Guide
  40. The Time Machine
  41. The Invisible Man
  42. The Well-Played Game
  43. A Clockwork Orange
  44. The Internet of Garbage
  45. Where the Red Fern Grows
  46. We Should All Be Feminists
  47. Wonder
  48. The Ocean at the End of the Lane
  49. Breakfast of Champions
  50. The Secret Life of Pronouns
  51. The One World Schoolhouse
  52. God’s Debris